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If you’re playing alone, you’ll likely find yourself gravitating towards the ‘Adventure’ story mode. It’s completely nonsensical and at times, makes the game incredibly unfair and hard to beat. You can win every round by finishing first, but if you don’t manage to keep your multiplier up, you’ll end up in last place in terms of points. But in others – typically when you’re playing against the CPU – your score is the only thing that matters. In some game modes – and happily, Indigo 7 packs in several – your score doesn’t matter, so the combo multiplier can be ignored. The nature of the game means you’ll have smaller and smaller groups of coloured tiles once you’re more than half way through. In principle this makes sense, but in practice it’s impossible to maintain a multiplier as you keep playing. Your score multiplier will increase every time you claim tiles, but only if the amount of tiles you’re claiming is more than last time. Unfortunately, it’s with the combo scoring system that Indigo 7: Quest For Love completely falls down.
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It’s a very simple premise, but it’s one that Indigo 7 attempts to make more complex by adding in a combo scoring system.
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Change your colour to orange, and all of those tiles become yours. You then might have an orange tile touching your little cluster of blue, which itself is connected to more orange tiles. If two blue tiles are touching your starting tile, using the colour selector and choosing ‘blue’ will then change all three tiles to blue, therefore claiming them. Starting from one uncoloured tile in the bottom corner, it’s up to you to tactfully change your colour until you’ve claimed all of the tiles. Your goal is to claim each and every tile on the board by changing them all to be the same colour. Instead, it’s all about changing the colour of hexagonal tiles that fill your play board. It isn’t concerned with falling shapes or matching up tiles. Indigo 7: Quest For Love very much marches to the beat of its own drum. Competing with the likes of Tetris and Puyo Puyo, Indigo 7 aims to create an equally-as-addicting puzzle game.
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